Shortcuts
Please wait while page loads.
Osservatorio della Gioventu . Default .
PageMenu- Main Menu-
Page content

Catalogue Display

Can an immersive virtual reality simulation increase students’ interest and career aspirations in science?

Catalogue Information
Field name Details
Nuova numerazione 81039
Collocazione UPS BIBL CENTR SL-II-91
Autore MAKRANSKY, G.
Titolo Can an immersive virtual reality simulation increase students’ interest and career aspirations in science? Parte componente di periodico
Descrizione fisica pp. 2079-2097
Nota generale Estratto da: British Journal of Educational Technology, 2020, 51, 6.
Riassunto Science-related competencies are demanded in many fields, but attracting more students to scientific educations remains a challenge. This paper uses two studies to investigate the value of using Immersive Virtual Reality (IVR) laboratory simulations in science education. In Study 1, 99 (52 male, 47 female) seventh (49) and eighth (50) grade students between 13 and 16 years of age used an IVR laboratory safety simulation with a pre- to posttest design. Results indicated an overall increase in interest in science and self-efficacy, but only females reported an increase in science career aspirations. Study 2 was conducted with 131 (47 male, 84 female) second (77) and third (54) year high school students aged 17 to 20 and used an experimental design to compare the value of using an IVR simulation or a video of the simulation on the topic of DNA-analysis.
Tipo di documento RICERCA.
Soggetto DANIMARCA.
STUDENTI.
CARRIERA PROFESSIONALE.
MULTIMEDIA.
APPRENDIMENTO.
COMPETENZE.
TECNOLOGIA.
INTERESSI.
AUTOEFFICACIA.
TEST.
DIFFERENZA SESSUALE.
COMPETENZE.
Ambito Statistico
Psicologico
Autore Secondario PETERSEN, G.B.
KLINGENBERG, S.
Titolo correlato British Journal of Educational Technology, 2020, 51, 6.
Accesso online Accesso diretto all’articolo
Catalogue Information 81039 Beginning of record . Catalogue Information 81039 Top of page .
Quick Search