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The role of self-esteem in protecting against cyber-victimization and gaming disorder symptoms among adolescents : a temporal dynamics analysis.

Catalogue Information
Field name Details
Nuova numerazione 84772
Collocazione UPS BIBL CENTR 39-B-921
Autore NIE, Q.
Titolo The role of self-esteem in protecting against cyber-victimization and gaming disorder symptoms among adolescents : a temporal dynamics analysis. Parte componente di periodico
Descrizione fisica pp. 863-876.
Nota generale Estratto da: Journal of Youth and Adolescence 2024, 53, 4.
Riassunto Previous literature has suggested that victimization is linked to low self-esteem and increases the symptoms of gaming disorder. However, little is known about the intra-individual processes, and the temporal dynamics of cyber-victimization, self-esteem, and gaming disorder symptoms. To address this gap, a three-year longitudinal study was performed using data collected at six different time points from 4206 Chinese adolescents (aged 12–17 years; 50.4% boys). Results of random intercept cross-lagged panel models (RI-CLPMs) indicated that at the within-person level, the fluctuation in self-esteem weakly predicted late cyber-victimization, and the fluctuation of cyber-victimization also weakly predicted late self-esteem. Additionally, the current study identified an interactive effect between self-esteem and gaming disorder symptoms at the within-person level. Fluctuations in self-esteem negatively predicted late gaming disorder symptoms, and vice versa. However, when combining the three variables (i.e., cyber-victimization, self-esteem, and gaming disorder symptoms) into one RI-CLPM, the results did not support the mediation of self-esteem in the relationship between cyber-victimization and gaming disorder symptoms at the within-person level. Moreover, fluctuations in self-esteem negatively predicted late gaming disorder symptoms and cyber-victimization at the within-person level in the RI-CLPM. These findings emphasize the protective role of self-esteem developed against cyber-victimization and gaming disorder symptoms among adolescents.
Tipo di documento RICERCA.
Soggetto CINA.
STUDENTI.
ADOLESCENTI.
SCUOLA MEDIA.
SCUOLA SUPERIORE.
AUTOSTIMA.
DISTURBI.
INTERNET.
Ambito Psicologico
Statistico
Autore Secondario GRIFFITHS, M. D.
TENG, Z.
Titolo correlato Journal of Youth and Adolescence 2024, 53, 4.
Accesso online Accesso diretto all'articolo
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