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Your Search for VIDEOGIOCHI returned 57 Items

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Result Thumbnail Title Author Year Flags Holding Information
1 Adolescenti e nuove teconologie. [Parte componente di periodico] SPAGNOLO, P. 2015 Parte componente di periodico No Items currently Available.
2 Adolescents' and parents' perspectives : a gaming disorder intervention in Singapore. [Parte componente di periodico] SIM, T. 2021 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
3 Aggressive video games are not a risk factor for future aggression in youth : a longitudinal study. [Parte componente di periodico] FERGUSON, C.J. 2019 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
4 ¿Los alumnos quieren aprender con videojuegos? : Lo que opinan sus usuarios del potencial educativo de este medio [Parte componente di periodico] GÓMEZ-GARCÍA, S. 2017 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
5 Autistic youth in 3D game‐based collaborative virtual learning : associating avatar interaction patterns with embodied social presence. [Parte componente di periodico] WANG, X. 2018 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
6 Bullismo : dall'individuo al gruppo, dai contesti alle tecnologie. [Parte componente di periodico] CARAVITA, S. 2007 Parte componente di periodico No Items currently Available.
7 Can cooperative video games encourage social and motivational inclusion of at‐risk students? [Parte componente di periodico] HANGOJ, T. 2018 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
8 Career Counseling Interventions for Video Game Players [Parte componente di periodico] ROCHAT, S. 2020 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
9 Chinese online gamers versus nongamers: A difference in social media use and associated well‐being and relational outcomes? [Parte componente di periodico] DREDGE, R. 2020 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
10 Come educare ai mondi virtuali. [Parte componente di periodico] CANGIÀ, C. 2007 Parte componente di periodico No Items currently Available.
11 Competitive versus cooperative exergame play for African American adolescents' executive function skills : short-term effects in a long-term training intervention. [Parte componente di periodico] STAIANO, A.E. 2012 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
12 Demolishing the competition : the longitudinal link between competitive video games, competitive gambling, and aggression. [Parte componente di periodico] ADACHI, P.J.C. 2013 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
13 Do video games promote positive youth development? [Parte componente di periodico] ADACHI, P.J.C. 2013 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
14 Does playing sports video games predict increased involvement in real-life sports over several years among older adolescents and emerging adults? [Parte componente di periodico] ADACHI, P.J.C. 2016 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
15 Gli effetti dei videogiochi sul benessere di bambini e ragazzi. [Parte componente di periodico] MINOLITI, R. 2020 Parte componente di periodico No Items currently Available.
16 Fascino e trabocchetti della realtà virtuale. [Parte componente di periodico] OLIVERIO, A. 2016 Parte componente di periodico No Items currently Available.
17 Fostering multimodal analyses of video games : reflective writing in the middle school [Parte componente di periodico] STUFFT, C.J. 2021 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
18 From online strangers to offline friends : a qualitative study of video game players in Hong Kong [Parte componente di periodico] LAI, G. 2020 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
19 Generazione off/on line : cultura videoludica violenta, comportamenti aggressivo-bullistici e aggregazione con il gruppo dei pari devianti nei nativi digitali. [Parte componente di periodico] CASCINO, V. 2016 Parte componente di periodico No Items currently Available.
20 Giovani e dipendenza da internet : definizione, fattori di rischio e prospettive di ricerca. [Parte componente di periodico] VASALE, M. 2018 Parte componente di periodico No Items currently Available.
21 Hitting restart. [Parte componente di periodico] ALTURA, G.J. 2015 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
22 How male young adults construe their playing style in violent video games. [Parte componente di periodico] RIBBENS, W. 2015 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
23 The impact of degree of exposure to violent video games, family background, and other factors on youth violence. [Parte componente di periodico] DECAMP, W. 2017 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
24 Impact of narrative and badging on learning and engagement in a psychology learning game [Parte componente di periodico] FANFARELLI, J.R. 2020 Parte componente di periodico No Items currently Available.
25 Individual pastime or focused social interaction : gendered gaming practices among Danish youth [Parte componente di periodico] THORHAUGE, A.M. 2019 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
26 Internet in adolescenza : normalità, dipendenza e ritiro sociale. [Parte componente di periodico] LANCINI, M. 2018 Parte componente di periodico No Items currently Available.
27 Horizontes educativos de los videojuegos : propuestas y reflexiones de futuros maestros y educadores sociales. [Parte componente di periodico] CORREA GARCÍA, R. I. 2017 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
28 Jeux vidéo violents : leur impact sur la désensibilisation émotionnelle des jeunes. [Parte componente di periodico] STUCKI, G. 2016 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
29 The link between playing video games and positive youth outcomes. [Parte componente di periodico] ADACHI, P.J.C. 2017 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
30 literary analysis using minecraft: : an asian american youth crafts her literacy identity. [Parte componente di periodico] MARLAT, R. 2018 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
31 Locus of control and involvement in videogaming [Parte componente di periodico] LLOYD, J. 2019 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
32 The longitudinal association between competitive video game play and aggression among adolescents and young adults. [Parte componente di periodico] ADACHI, P.J.C. 2016 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
33 A longitudinal study of link between exposure to violent video games and aggression in Chinese adolescents : the mediating role of moral disengagement. [Parte componente di periodico] TENG, Z. 2019 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
34 More than just child's play? : an experimental investigation of the impact of an appearance-focused internet game on body image and career aspirations of young girls. [Parte componente di periodico] SLATER, A. 2017 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
35 More than just fun and games : the longitudinal relationships between strategic video games, self-reported problem solving skills, and academic grades. [Parte componente di periodico] ADACHI, P.J.C. 2013 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
36 A multilevel analysis of diverse learners playing life science video games : interactions between game content, learning disability status, reading proficiency, and gender. [Parte componente di periodico] ISRAEL, M. 2016 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
37 Negotiated, contested and political: the disruptive Third Spaces of youth media production. [Parte componente di periodico] PARRY, R. 2020 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
38 Not worth the fuss after all? : cross-sectional and prospective data on violent video game influences on aggression, visuospatial cognition and mathematics ability in a sample of youth. [Parte componente di periodico] FERGUSON, C.J. 2013 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
39 Pathological gaming in young adolescents: a longitudinal study focused on academic stress and self-control in South Korea. [Parte componente di periodico] JEONG, E.J. 2019 Parte componente di periodico No Items currently Available.
40 Pathological video game symptoms from adolescence to emerging adulthood: A 6-year longitudinal study of trajectories, predictors, and outcomes. [Parte componente di periodico] COYNE, S.M. 2020 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
41 Predictors of viewing online extremism among America’s youth [Parte componente di periodico] COSTELLO, M. 2020 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
42 Producing alternative gender orders : a critical look at girls and gaming. [Parte componente di periodico] FISHER, S. 2017 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
43 Prosocial video game content, empathy and cognitive ability in a large sample of youth [Parte componente di periodico] GARCIA, S. 2022 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
44 The relationship between online game experience and multitasking ability in a virtual environment. [Parte componente di periodico] CHANG, Y.H. 2017 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
45 Self-identification as a “gamer” among college students : influencing factors and perceived characteristics [Parte componente di periodico] STONE, J.A. 2019 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
46 I serious game nella didattica [Parte componente di periodico] DEPLANO, V. 2020 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
47 Sustaining the adoption of gamified outdoor social enquiry learning in high schools through addressing teachers’ emerging concerns : a 3‐year study. [Parte componente di periodico] JONG, M.S. 2019 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
48 Taking ownership of gaming and disability. [Parte componente di periodico] WASTERFORS, D. 2017 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
49 Using a videogame intervention to reduce anxiety and externalizing problems among youths in residential care : an initial randomized controlled trial. [Parte componente di periodico] SCHUURMANS, A. A. T. 2018 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
50 Video gaming and children's psychosocial wellbeing : a longitudinal study. [Parte componente di periodico] LOBEL, A. 2017 Parte componente di periodico URL Exists Catalogue Record No Items currently Available.
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